Would Steve Jobs Touch This MacBook?
Would Steve Jobs Touch This MacBook?
Author
Author
Ozge Kayaaslan
Ozge Kayaaslan

Apple spent years explaining why a Mac shouldn't have a touchscreen. Steve Jobs even called the idea ergonomically terrible. Now, 16 years later, Apple has introduced the first touchscreen MacBook Pro in the history of the Mac. And that's not the only change. Just days earlier, the company entered the foldable phone market with its first foldable device, the iPhone Duo.
Neither idea is new. Both are technologies Apple's competitors introduced years ago. So what has changed? Has technology finally caught up with Apple's thinking, or has Apple started moving away from the principles that once made its products different?
Catching up with the market
Touchscreen laptops have been around in the Windows market for more than a decade, while Android manufacturers have been developing foldable phones for years. From that perspective, Apple isn't introducing something entirely new. It's entering markets that already exist.

But users have changed too. In 2010, touching a screen was still a relatively new way of interacting with technology. Today, an entire generation has grown up touching everything. Many people instinctively reach for their laptop screens, even when they know they aren't touch-enabled. For them, a Mac without a touchscreen may simply feel like it's missing something.
The same applies to foldable phones. As people use their devices for more than calls and messages, the appeal of a larger screen that fits into a pocket becomes increasingly obvious.
Perhaps Apple isn't just catching up with its competitors. It's responding to how people expect technology to work today.

Or drifting from its identity?
At the "Back to the Mac" event in October 2010, a few months after introducing the iPad, Steve Jobs dismissed the idea of touchscreen laptops in no uncertain terms.
"Touch surfaces don't want to be vertical," he said. Apple's user testing had shown that while a vertical touchscreen made a great demo, prolonged use quickly became uncomfortable. Your arm would eventually feel as though it wanted to fall off. He described the experience as "ergonomically terrible".

His concerns weren't simply a matter of personal preference. The problem, often referred to as "gorilla arm", had been discussed in usability research for decades.
But perhaps Jobs wasn't entirely wrong. The original criticism was about replacing traditional computer interaction with touch, rather than adding it as another option. The new MacBook Pro still has its keyboard and trackpad. Apple is now testing whether touch can complement the existing experience rather than replace it.

Still, the bigger question remains: how far can Apple stretch its product philosophy before it starts losing what makes each product distinctive?
Apple products were once defined as much by what they didn't do as by what they did. A phone was a phone, a tablet was a tablet, and a Mac was a Mac. Each product had a clear purpose and a different way of interacting with it.

Today, those boundaries are becoming less distinct. The iPhone folds open into something closer to a tablet, while the MacBook's screen responds to touch, bringing an interaction traditionally associated with the iPad into the laptop experience.
These aren't necessarily bad changes. But they do challenge the product distinctions Apple spent years establishing.
First steps, not final answers
Both products are first-generation releases, and early feedback has been mixed. The iPhone Duo's hardware, particularly its hinge and build quality, has received praise, while its software experience still has room to develop. Many apps aren't fully adapted to the foldable screen, and the return to Touch ID instead of Face ID has attracted criticism.
The MacBook Pro has raised different questions. Although Apple has introduced touch-specific interface adjustments, early impressions suggest that the overall Mac experience remains largely unchanged. In many applications, touching the screen still feels more like clicking with a finger than interacting with a genuinely redesigned interface.

But first products are rarely perfect. The original iPhone arrived without an App Store or 3G connectivity, yet it eventually changed how we use phones. Apple has also rarely been the first company to introduce a technology. Its strength has traditionally been taking existing ideas and making them feel more intuitive, more considered and more complete.
That's what makes these two launches interesting. The challenge isn't simply to introduce a touchscreen Mac or a foldable iPhone. It's to make these technologies feel like they genuinely belong in the Apple ecosystem.

Perhaps the real question isn't whether Steve Jobs would have approved of these products. It's whether Apple can continue to evolve without losing the design thinking that made its products distinctive in the first place.
The MacBook Pro and the iPhone Duo are now testing that idea in two very different ways. Whether these changes become meaningful improvements or simply new features remains to be seen.
But one thing is certain: Apple is no longer designing within the same boundaries it once defended.
And perhaps that's the most interesting change of all.
Apple spent years explaining why a Mac shouldn't have a touchscreen. Steve Jobs even called the idea ergonomically terrible. Now, 16 years later, Apple has introduced the first touchscreen MacBook Pro in the history of the Mac. And that's not the only change. Just days earlier, the company entered the foldable phone market with its first foldable device, the iPhone Duo.
Neither idea is new. Both are technologies Apple's competitors introduced years ago. So what has changed? Has technology finally caught up with Apple's thinking, or has Apple started moving away from the principles that once made its products different?
Catching up with the market
Touchscreen laptops have been around in the Windows market for more than a decade, while Android manufacturers have been developing foldable phones for years. From that perspective, Apple isn't introducing something entirely new. It's entering markets that already exist.

But users have changed too. In 2010, touching a screen was still a relatively new way of interacting with technology. Today, an entire generation has grown up touching everything. Many people instinctively reach for their laptop screens, even when they know they aren't touch-enabled. For them, a Mac without a touchscreen may simply feel like it's missing something.
The same applies to foldable phones. As people use their devices for more than calls and messages, the appeal of a larger screen that fits into a pocket becomes increasingly obvious.
Perhaps Apple isn't just catching up with its competitors. It's responding to how people expect technology to work today.

Or drifting from its identity?
At the "Back to the Mac" event in October 2010, a few months after introducing the iPad, Steve Jobs dismissed the idea of touchscreen laptops in no uncertain terms.
"Touch surfaces don't want to be vertical," he said. Apple's user testing had shown that while a vertical touchscreen made a great demo, prolonged use quickly became uncomfortable. Your arm would eventually feel as though it wanted to fall off. He described the experience as "ergonomically terrible".

His concerns weren't simply a matter of personal preference. The problem, often referred to as "gorilla arm", had been discussed in usability research for decades.
But perhaps Jobs wasn't entirely wrong. The original criticism was about replacing traditional computer interaction with touch, rather than adding it as another option. The new MacBook Pro still has its keyboard and trackpad. Apple is now testing whether touch can complement the existing experience rather than replace it.

Still, the bigger question remains: how far can Apple stretch its product philosophy before it starts losing what makes each product distinctive?
Apple products were once defined as much by what they didn't do as by what they did. A phone was a phone, a tablet was a tablet, and a Mac was a Mac. Each product had a clear purpose and a different way of interacting with it.

Today, those boundaries are becoming less distinct. The iPhone folds open into something closer to a tablet, while the MacBook's screen responds to touch, bringing an interaction traditionally associated with the iPad into the laptop experience.
These aren't necessarily bad changes. But they do challenge the product distinctions Apple spent years establishing.
First steps, not final answers
Both products are first-generation releases, and early feedback has been mixed. The iPhone Duo's hardware, particularly its hinge and build quality, has received praise, while its software experience still has room to develop. Many apps aren't fully adapted to the foldable screen, and the return to Touch ID instead of Face ID has attracted criticism.
The MacBook Pro has raised different questions. Although Apple has introduced touch-specific interface adjustments, early impressions suggest that the overall Mac experience remains largely unchanged. In many applications, touching the screen still feels more like clicking with a finger than interacting with a genuinely redesigned interface.

But first products are rarely perfect. The original iPhone arrived without an App Store or 3G connectivity, yet it eventually changed how we use phones. Apple has also rarely been the first company to introduce a technology. Its strength has traditionally been taking existing ideas and making them feel more intuitive, more considered and more complete.
That's what makes these two launches interesting. The challenge isn't simply to introduce a touchscreen Mac or a foldable iPhone. It's to make these technologies feel like they genuinely belong in the Apple ecosystem.

Perhaps the real question isn't whether Steve Jobs would have approved of these products. It's whether Apple can continue to evolve without losing the design thinking that made its products distinctive in the first place.
The MacBook Pro and the iPhone Duo are now testing that idea in two very different ways. Whether these changes become meaningful improvements or simply new features remains to be seen.
But one thing is certain: Apple is no longer designing within the same boundaries it once defended.
And perhaps that's the most interesting change of all.
Apple spent years explaining why a Mac shouldn't have a touchscreen. Steve Jobs even called the idea ergonomically terrible. Now, 16 years later, Apple has introduced the first touchscreen MacBook Pro in the history of the Mac. And that's not the only change. Just days earlier, the company entered the foldable phone market with its first foldable device, the iPhone Duo.
Neither idea is new. Both are technologies Apple's competitors introduced years ago. So what has changed? Has technology finally caught up with Apple's thinking, or has Apple started moving away from the principles that once made its products different?
Catching up with the market
Touchscreen laptops have been around in the Windows market for more than a decade, while Android manufacturers have been developing foldable phones for years. From that perspective, Apple isn't introducing something entirely new. It's entering markets that already exist.

But users have changed too. In 2010, touching a screen was still a relatively new way of interacting with technology. Today, an entire generation has grown up touching everything. Many people instinctively reach for their laptop screens, even when they know they aren't touch-enabled. For them, a Mac without a touchscreen may simply feel like it's missing something.
The same applies to foldable phones. As people use their devices for more than calls and messages, the appeal of a larger screen that fits into a pocket becomes increasingly obvious.
Perhaps Apple isn't just catching up with its competitors. It's responding to how people expect technology to work today.

Or drifting from its identity?
At the "Back to the Mac" event in October 2010, a few months after introducing the iPad, Steve Jobs dismissed the idea of touchscreen laptops in no uncertain terms.
"Touch surfaces don't want to be vertical," he said. Apple's user testing had shown that while a vertical touchscreen made a great demo, prolonged use quickly became uncomfortable. Your arm would eventually feel as though it wanted to fall off. He described the experience as "ergonomically terrible".

His concerns weren't simply a matter of personal preference. The problem, often referred to as "gorilla arm", had been discussed in usability research for decades.
But perhaps Jobs wasn't entirely wrong. The original criticism was about replacing traditional computer interaction with touch, rather than adding it as another option. The new MacBook Pro still has its keyboard and trackpad. Apple is now testing whether touch can complement the existing experience rather than replace it.

Still, the bigger question remains: how far can Apple stretch its product philosophy before it starts losing what makes each product distinctive?
Apple products were once defined as much by what they didn't do as by what they did. A phone was a phone, a tablet was a tablet, and a Mac was a Mac. Each product had a clear purpose and a different way of interacting with it.

Today, those boundaries are becoming less distinct. The iPhone folds open into something closer to a tablet, while the MacBook's screen responds to touch, bringing an interaction traditionally associated with the iPad into the laptop experience.
These aren't necessarily bad changes. But they do challenge the product distinctions Apple spent years establishing.
First steps, not final answers
Both products are first-generation releases, and early feedback has been mixed. The iPhone Duo's hardware, particularly its hinge and build quality, has received praise, while its software experience still has room to develop. Many apps aren't fully adapted to the foldable screen, and the return to Touch ID instead of Face ID has attracted criticism.
The MacBook Pro has raised different questions. Although Apple has introduced touch-specific interface adjustments, early impressions suggest that the overall Mac experience remains largely unchanged. In many applications, touching the screen still feels more like clicking with a finger than interacting with a genuinely redesigned interface.

But first products are rarely perfect. The original iPhone arrived without an App Store or 3G connectivity, yet it eventually changed how we use phones. Apple has also rarely been the first company to introduce a technology. Its strength has traditionally been taking existing ideas and making them feel more intuitive, more considered and more complete.
That's what makes these two launches interesting. The challenge isn't simply to introduce a touchscreen Mac or a foldable iPhone. It's to make these technologies feel like they genuinely belong in the Apple ecosystem.

Perhaps the real question isn't whether Steve Jobs would have approved of these products. It's whether Apple can continue to evolve without losing the design thinking that made its products distinctive in the first place.
The MacBook Pro and the iPhone Duo are now testing that idea in two very different ways. Whether these changes become meaningful improvements or simply new features remains to be seen.
But one thing is certain: Apple is no longer designing within the same boundaries it once defended.
And perhaps that's the most interesting change of all.

